Seznam oprav — 5. prosince 2022

od | 06. prosince 2022 | Retail Hotfix | Žádné komentáře

Bliz­zard vče­rej­ším blu­e­po­stem potvr­dil infor­ma­ce, kte­ré zve­řej­nil před víken­dem. Část změn, kte­ré byly ozná­me­ny, budou vyža­do­vat restart real­mů, kte­rý je naplá­no­ván kla­sic­ky na stře­deč­ní ráno. Dočká­me se ovšem upra­ve­ní mno­ha povo­lá­ní jak pro PvE, tak pro PvP. Změ­ny se dočká také thre­at u tan­ků – gene­ro­vá­ní thre­a­tu bude zvý­še­no o 15 %, což by mělo pomo­ci tan­kům s lep­ším hlí­dá­ním thre­a­tu v dun­ge­o­nech a raidech.

Anglický bluepost

Původ­ně napsal The post author (Blue Trac­ker / Ori­gi­nál­ní pří­spě­vek)
Achie­ve­ments
  • Fixed an issue whe­re Iska­a­ran Har­po­on was not gran­ting cre­dit towards Cut­ting Tusk Equipment.
  • Obsi­di­an Cham­pi­on should now regis­ter step com­ple­ti­ons correct­ly. Unfor­tu­na­te­ly, pre­vi­ous cre­dit for the quest “For­ging the Answer” may need to be repeated.

Clas­ses

  • Tank Spe­ci­a­li­zati­ons
    • Tank-spe­ci­a­li­zed cha­rac­ters now gene­ra­te 650% addi­ti­o­nal thre­at (was 550%). 
      • Deve­lo­pers’ note: We’­ve heard feedback that on-pull burst in dun­ge­on con­tent is causing damage dea­lers to pull thre­at more often than is desi­ra­ble. This chan­ge repre­sents rou­gh­ly a 15% incre­a­se to tank thre­at gene­rati­on, which should help alle­vi­a­te these cases, whi­le still requi­ring tanks to acti­ve­ly engage with packs to hold threat.
  • Demon Hun­ter
    • [With week­ly restarts] The Hunt damage redu­ced by 10%.
    • [With week­ly restarts] Fod­der to the Fla­me’s tri­g­ger rate no lon­ger sca­les with Haste.
  • Dru­id
    • Res­to­rati­on
      • [With week­ly restarts] Regrowth hea­ling decre­a­sed by 6%.
  • Hun­ter
    • [With week­ly restarts] Ste­el Trap damage has been redu­ced by 20%.
    • [With week­ly restarts] Explo­si­ve Shot damage has been incre­a­sed by 15%.
    • [With week­ly restarts] Barrage damage has been incre­a­sed by 15%.
    • Marksman­ship
      • [With week­ly restarts] All damage incre­a­sed by 10%.
      • [With week­ly restarts] Hea­vy Ammo now causes Trick Shot rico­chets to deal an addi­ti­o­nal 25% damage (was 10%).
    • Sur­vi­val
      • [With week­ly restarts] All damage incre­a­sed by 5%.
  • Mage
    • Fire
      • [With week­ly restarts] Fla­mestri­ke damage incre­a­sed by 8%.
      • [With week­ly restarts] Pyrob­last damage incre­a­sed by 5%.
      • [With week­ly restarts] Fire­ball damage incre­a­sed by 10%.
      • [With week­ly restarts] Scorch damage incre­a­sed by 10%.
      • [With week­ly restarts] Igni­te damage incre­a­sed by 5%.
  • Monk
    • Brew­mas­ter
      • [With week­ly restarts] Brew­mas­ter’s Balan­ce now grants 45% incre­a­sed Sta­mi­na (was 30%).
    • Mis­twea­ver
      • [With week­ly restarts] Awa­ke­ned Fae­li­ne Spin­ning Cra­ne Kick now heals 3 near­by allies for 60% of the damage done (was 50%).
      • [With week­ly restarts] Vivi­fy hea­ling to pri­ma­ry tar­get incre­a­sed by 20%.
      • [With week­ly restarts] Pea­ce­ful Men­ding now incre­a­ses hea­ling rece­i­ved by Enve­lo­ping Mist and Renewing Mist by 30% (was 20%).
      • [With week­ly restarts] Yu’lon’s Whisper now heals 5 tar­gets (was 6) and hea­ling incre­a­sed by 15%.
  • Pala­din
    • Pro­tecti­on
      • [With week­ly restarts] Aegis of Light now grants 50% incre­a­sed Sta­mi­na (was 45%) and 30% incre­a­sed Armor (was 15%).
  • Priest
    • Mind Spi­ke now correct­ly has a visu­al when dama­ging enemies.
    • Sha­dow
      • Fixed an issue causing Men­tal Decay to not extend the durati­on of Sha­dow Word: Pain and Vam­pi­ric Touch when damage was absorbed.
  • Rogue
    • Assas­si­nati­on
      • [With week­ly restarts] Exsan­gui­na­te cool­down incre­a­sed to 3 minu­tes (was 45 seconds) and ble­ed effect mag­ni­tu­de redu­ced to 80% (was 100%). 
        • Deve­lo­per’s note: Recent data from Live and Beta indi­ca­tes that Exsan­gui­na­te is dras­ti­cally over­per­for­ming its his­to­ric and inten­ded power level. We reco­gni­ze that this is a hea­vy nerf for an indi­vi­du­al talent, but it is impor­tant that Exsan­gui­na­te’s power be simi­lar to alter­na­ti­ve avai­la­ble talent cho­ices. We see this as a tem­po­ra­ry mea­su­re as we head towards the ope­ning of Dra­gon­fli­gh­t’s first sea­son, and we will be recon­si­de­ring Exsan­gui­na­te’s posi­ti­on and role as an avai­la­ble talent for Assas­si­nati­on and may move, repla­ce, or rede­sign it in a futu­re patch.
  • Sha­man
    • Res­to­rati­on
      • [With week­ly restarts] All hea­ling spells hea­ling incre­a­sed by 5%.
      • [With week­ly restarts] Acid Rain damage incre­a­sed by 50%.
  • War­lock
    • [With week­ly restarts] Soul Leech now con­verts 3% of damage dealt to an absorb shield (was 6%).
  • Warri­or
    • Arms
      • [With week­ly restarts] Fue­led by Vio­len­ce now heals for 85% of the damage done by Deep Wounds (was 65%).
    • Pro­tecti­on
      • [With week­ly restarts] Fue­led by Vio­len­ce now causes Deep Wounds to heal you for 85% (was 65%) of the damage it deals.
      • [With week­ly restarts] Bru­tal Vita­li­ty now adds 15% of the damage dealt to your acti­ve Igno­re Pain (was 30%).

Dun­ge­ons and Raids

  • Brac­ke­nhi­de Hollow
    • Deca­tri­arch Wratheye
      • Fixed an issue whe­re she might not per­form her abilities.
  • The Nokhud Offensive
    • Fixed an issue whe­re Tee­ra and Maru­uk encoun­ter can some­ti­mes reset if pulled too quick­ly after the­ir roleplay has ended.
    • Fixed an issue whe­re Ukhel Deathspe­a­kers were using the sil­ver dra­gon bor­der inste­ad of the gold dra­gon border.
  • Ruby Life Pools
    • Kokia Bla­ze­ho­of
      • Fixed an issue whe­re Mol­ten Boul­der could some­ti­mes fail to indi­ca­te the correct impact location.

Items and Rewards

  • Fixed an issue whe­re lear­ning a toy whi­le they were stac­ked would con­su­me the enti­re stack.

Pla­yer ver­sus Player

  • Clas­ses
    • Death Kni­ght
      • [With week­ly restarts] Anti-Magic Shell (Talent) absorp­ti­on amount redu­ced by 25% in PvP combat.
      • [With week­ly restarts] Impro­ved Death Stri­ke incre­a­se to Death Stri­ke’s hea­ling has been redu­ced by 50% in PvP combat.
      • [With week­ly restarts] Will of the Necro­po­lis (Talent) damage reducti­on redu­ced by 50% in PvP combat.
      • [With week­ly restarts] Anti-Magic Barrier (Talent) incre­a­se to Anti-Magic Shell durati­on and amount absor­bed has been redu­ced by 50% in PvP combat.
      • [With week­ly restarts] Abo­mi­nati­on Limb (Talent) will no lon­ger pull indi­vi­du­al ene­my pla­yers more than once over its durati­on (was eve­ry 4 seconds).
      • Frost
        • [With week­ly restarts] Death Stri­ke’s hea­ling incre­a­sed based on recent damage is redu­ced by 50% if the damage was dealt by pla­yers or the­ir pets.
      • Unho­ly
        • [With week­ly restarts] Death Stri­ke’s hea­ling incre­a­sed based on recent damage is redu­ced by 50% if the damage was dealt by pla­yers or the­ir pets. 
          • Deve­lo­pers’ note: Death Kni­ght sur­vi­va­bi­li­ty has been sub­stan­ti­ally higher than we’re com­for­table with, so we’re tar­ge­ting seve­ral aspects of the­ir defensi­ve kit. We feel that with these adjust­ments, Death Kni­ghts will main­ta­in dura­bi­li­ty with opti­ons to coun­ter­play defensi­ve­ly. Addi­ti­o­nally, the mul­tiple grips from Abo­mi­nati­on Limb cre­a­ted sce­na­ri­os of unfun gameplay with mini­mal coun­ter­play in PvP. We’re chan­ging this talent to be able to pull in a unique pla­yer in once per talent usage. We belie­ve this chan­ge will allow the talent to be an attracti­ve talent to pick whi­le main­ta­i­ning coun­ter­play opti­ons for opponents.
    • Dru­id
      • Res­to­rati­on
        • [With week­ly restarts] Bud­ding Lea­ves is now 70% effecti­ve in PvP combat.
        • [With week­ly restarts] Fixed an issue that caused Focused Growth’s buff to only apply to one Life­blo­om at a time whi­le using the Under­growth talent. 
          • Deve­lo­pers’ note: Life­blo­om has been a higher per­cen­tage of Dru­id hea­lin­g’s bre­akdown in PvP than we’d like, so we’re redu­cing Bud­ding Lea­ves to bring it more in line.
    • Evo­ker
      • [With week­ly restarts] Scar­let Adap­tati­on’s cap is redu­ced by 30% in PvP combat.
      • [With week­ly restarts] Fire Bre­ath’s ini­tial damage is redu­ced by 30% in PvP combat.
      • [With week­ly restarts] Disin­te­gra­te and Pyre deal 15% incre­a­sed damage in PvP combat. 
        • Deve­lo­pers’ note: The goal of this tuning chan­ge is to redu­ce the very high burst from fully char­ged Fire Bre­ath, which we felt was unfair as it had the poten­tial to kill ene­my pla­yers without any time to react. Living Fla­me also had the poten­tial to deal high burst with all its modi­fiers com­bi­ned toge­ther, so we’re redu­cing Scar­let Adap­tati­on’s cap in PvP. To com­pensa­te for the lost power, we’re incre­a­sing the damage of Disin­te­gra­te and Pyre so that Evo­ker can con­tri­bu­te more mea­nin­g­ful con­si­s­tent damage. Note that this will affect both Devastati­on and Pre­servati­on specializations.
      • Pre­servati­on
        • [With week­ly restarts] Mana rege­ne­rati­on is redu­ced by an addi­ti­o­nal 10% in PvP combat. 
          • Deve­lo­pers’ notes: All hea­lers have redu­ced mana rege­ne­rati­on in PvP, so that fights end after a rea­so­na­ble peri­od of time. Pre­servati­on rece­i­ving this reducti­on brings them clo­ser in line with the other hea­lers so that mana is rele­vant in PvP.
    • Mage
      • Arca­ne
        • [With week­ly restarts] Nether Pre­ci­si­on now 75% effecti­ve in PvP combat.
        • [With week­ly restarts] Pro­di­gi­ous Savant now 80% effecti­ve in PvP combat.
        • [With week­ly restarts] Arca­ne Bom­bar­d­ment now 65% effecti­ve in PvP combat. 
          • Deve­lo­pers’ note: We’re loo­king to add­ress Arca­ne’s instant burst damage throu­gh adjust­ments tar­ge­ting Arca­ne Blast and Arca­ne Barrage modi­fiers. Arca­ne Bom­bar­d­ment in par­ticu­lar has been too power­ful of an execu­te effect in PvP for its current availability.
        • Frost
          • [With week­ly restarts] Pier­cing Cold is now 50% effecti­ve in PvP combat.
          • [With week­ly restarts] Ice Lan­ce damage incre­a­sed by 20% in PvP combat.
          • [With week­ly restarts] (PvP Talent) Snowdrift no lon­ger has a cast time (was 1.5 seconds).
          • [With week­ly restarts] (PvP Talent) Snowdrift’s cool­down redu­ced to 45 seconds (was 60 seconds). 
            • Deve­lo­pers’ note: Gla­cial Spi­ke cri­ti­cal stri­kes are hit­ting har­der than we would like, despi­te the long cast time atta­ched to this spell. We’re redu­cing Pier­cing Col­d’s cri­ti­cal stri­ke damage modi­fier in PvP to help add­ress this without impacting the base damage of the spell. We’re also incre­a­sing the damage of Ice lan­ce as the Split­ting Ice talent is less valu­a­ble in PvP, given the unpre­dictable and con­stant move­ment of pla­yers. Addi­ti­o­nally, Snowdrift has been requi­ring more ramp up than inten­ded, so we’re remo­ving its cast time and lowering its cooldown.
    • Monk
      • Mis­twea­ver
        • [With week­ly restarts] Anci­ent Tea­chings of the Monaste­ry now heals for 375% of damage done in PvP com­bat (was 240%). 
          • Deve­lo­pers’ note: We would like to see more aggres­si­ve pla­ysty­les from Mis­twea­ver Monk to be possi­ble in PvP, so we’re tar­ge­ting Anci­ent Tea­ching of the Monaste­ry to bol­ster the playstyle.
    • Rogue
      • [With week­ly restarts] Echo­ing Repri­mand damage redu­ced by 30% in PvP combat. 
        • Deve­lo­pers’ note: We’­ve seen that the abi­li­ty could have extre­me­ly high burst, more than we’re com­for­table with, so we are par­ti­ally rever­ting the chan­ge made in last week’s hot­fi­xes, whe­re Echo­ing Repri­man­d’s damage was no lon­ger redu­ced in PvP.
    • Sha­man
      • Ele­men­tal
        • [With week­ly restarts] Mag­ma Cham­ber effecti­ve­ness redu­ced by 50% in PvP combat. 
          • Deve­lo­pers’ note: Earth Shock and Ele­men­tal Blast from Ele­men­tal Sha­mans deal more damage than inten­ded with high stacks of Mag­ma Cham­ber, so we are lowering its effect in PvP.
      • Enhan­ce­ment
        • [With week­ly restarts] Impro­ved Mael­strom Wea­pon incre­a­ses the damage and hea­ling of spells by 8%/15% per stack of Mael­strom Wea­pon in PvP com­bat (was 10%/20%).
        • [With week­ly restarts] Raging Mael­strom incre­a­ses the effecti­ve­ness of Mael­strom Wea­pon stacks by 3% in PvP com­bat (was 5%).
        • [With week­ly restarts] Storm­stri­ke and Wind­stri­ke damage incre­a­sed by 30% in PvP combat. 
          • Deve­lo­pers’ note: Damage and hea­ling from fully stac­ked Mael­strom Wea­pon are higher than inten­ded in PvP, so we’re redu­cing the value of the asso­ci­a­ted talents. Sepa­ra­te­ly, we’d like for Enhan­ce­men­t’s susta­i­ned damage to be more well-roun­ded in PvP, so we’re incre­a­sing Storm­stri­ke’s damage.
    • War­lock
      • [With week­ly restarts] Cur­se of Ton­gu­es redu­ces cast time by 10% in PvP com­bat (was 15%).
      • [With week­ly restarts] Cur­se of Ton­gu­es applied throu­gh Ampli­fy Cur­se redu­ces cast time by 20% in PvP com­bat (was 35%). 
        • Deve­lo­pers’ note: We’re redu­cing the ove­rall power of Cur­se of Ton­gu­es in PvP. We’d like for the spell to be valu­a­ble to cast, but not cause cas­ters to have a frustra­ting time try­ing to cast spells.
    • Warri­or
      • Arms
        • [With week­ly restarts] Mor­tal Stri­ke’s damage is no lon­ger redu­ced by 30% in PvP combat.
        • [With week­ly restarts] Shar­pe­ned Bla­des now incre­a­ses cri­ti­cal stri­ke damage by 5% in PvP com­bat (was 10%).
        • [With week­ly restarts] Mar­tial Pro­wess now incre­a­ses Mor­tal Stri­ke’s damage by 15% per stack in PvP com­bat (was 30%).
        • [With week­ly restarts] Execu­te damage incre­a­sed by 20% in PvP com­bat (Arms only).
        • [With week­ly restarts] Rend damage redu­ced by 15% in PvP com­bat (Arms only). 
          • Deve­lo­pers’ note: We’re loo­king to incre­a­se Mor­tal Stri­ke’s con­si­s­tent damage whi­le kee­ping its burst poten­tial in line throu­gh tar­ge­ted adjust­ments to its modi­fiers. We’re also redu­cing Ren­d’s damage in PvP as Skull­split­ter has been a cul­prit for one-shots.
  • War Mode
    • Blo­o­dy Tokens from hono­ra­ble kills are no lon­ger awar­ded whi­le in a raid. 
      • Deve­lo­pers’ Note: We are hap­py to see awar­ding Blo­o­dy Tokens from pla­yer kills in the open world has had posi­ti­ve recep­ti­on. However, we’­ve seen some beha­vi­or going aga­inst the spi­rit of the game, par­ticu­lar­ly for­ming full raid groups to farm the curren­cy rather than throu­gh orga­nic PvP encoun­ters in the open world. Blo­o­dy Tokens are still awar­ded for hono­ra­ble kills in the open world when a pla­yer is in a par­ty, but not in a raid group.

Pro­fes­si­ons

  • Skill ran­ges indi­ca­ted by Mining and Her­ba­lism gathe­ring jour­nals now accu­ra­te­ly reflect the leve­ling experience.
  • Alche­my
    • Alche­mi­cal Expe­ri­men­tati­on has been re-enabled.
  • Blacks­mi­thing
    • Grek­ka Anvil­sma­sh (Mas­ter Blacks­mi­th) now correct­ly offers Blacks­mi­thing Knowled­ge inste­ad of Mining Knowledge.
  • Engi­nee­ring
    • Tin­ker’s Wor­kbench and Por­table Tin­ker’s Wor­kbench are now also con­si­de­red Anvils.
  • Fishing
    • Fixed an issue whe­re full Fishing Nets in River Mou­th Fishing Hole occasi­o­nally disappearing.

Quests

  • Adven­tu­re Mode
    • Fixed an issue whe­re the cam­paign quest indi­ca­tors were not appea­ring pro­per­ly for quests in Ohn’a­hran Pla­ins and Thaldraszus.
  • The Azu­re Span
    • Fixed an issue whe­re quest rewards could be una­vai­la­ble for some pla­yers tur­ning in “For Imbu!”
  • Ohn’a­hran Plains
    • Fixed an issue whe­re the first four quests of Thun­der­spi­ne dai­lies were erro­ne­ous­ly remo­ving all items from pla­yer’s inven­to­ry and bank upon completion.
  • Thal­dras­zus
    • Aban­do­ning the Hor­de or Alli­an­ce ver­si­ons of the quest “Deathwin­gur­lu­gull!” whi­le in the pla­ne will now result in the pla­yer being tele­por­ted back to the quest givers.

Repu­tati­on

  • Cobalt Assem­bly
    • Leech stacks now cap­ped at 5.

User Inter­fa­ce and Accessibility

  • The icon for Sie­ge on Dra­gonba­ne Keep now disap­pears when it is no lon­ger avai­la­ble due to alrea­dy being completed.

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