Chystané změny povolání — 14. prosince

od | 10. prosince 2022 | Retail Hotfix | Žádné komentáře

S chys­ta­ným spuš­tě­ním prv­ní sezó­ny v Dra­gon­fli­ght se vývo­já­ři zamě­ři­li také na upra­ve­ní něko­li­ka povo­lá­ní a na to, jakým způ­so­bem se cho­va­jí povo­lá­ní v dun­ge­o­nech, rai­dech, ale také v PvP. Výsled­kem toho­to sle­do­vá­ní je, že tan­ci budou od imple­men­to­vá­ní chys­ta­ných změn dostá­vat více poško­ze­ní, někte­rá DPS se budou méně léčit díky pasiv­ní­mu healování.

V PvP se Bliz­zard v pod­sta­tě zamě­řil na to podob­né. Změ­ny tan­ků a pasiv­ní­ho hea­lo­vá­ní se urči­tým způ­so­bem pro­psa­ly také prá­vě do PvP.

Původ­ně napsal Bliz­zard (Ori­gi­nál­ní pří­spě­vek)
With the launch of Dra­gon­fli­ght Sea­son 1, we’re making some tuning adjust­ments to clas­ses during sche­du­led week­ly main­te­nan­ce on Decem­ber 13.

Tank Spe­ci­a­li­zati­ons

We’ve been taking a long look at Tank sur­vi­va­bi­li­ty as we pre­pa­re for the begin­ning of Dra­gon­fli­ght Sea­son 1. In gene­ral, we’ve found that the new talent tre­es have intro­du­ced a lot of power across all clas­ses and spe­ci­a­li­zati­ons. Talents that were once exclusi­ve throu­gh sys­tems like the Talent Rows, Legen­da­ries, or Cove­nants can now be equip­ped at the same time. Throu­gh our recent tes­ting, we’ve deter­mi­ned that the damage done to tanks needs to be incre­a­sed. Whi­le we’re thrilled that pla­yers are enjoy­ing pla­y­ing tanks in Dra­gon­fli­ght and want the role to be heal­thy, the­re are some nega­ti­ve effects that can come from tanks being too strong, that we want to avo­id. We want hea­lers to play a key role in kee­ping tanks ali­ve, and tanks shouldn’t be able to easi­ly solo lar­ge por­ti­ons of encoun­ters after the rest of the­ir group have died.

We’re adjus­ting the damage reducti­on pas­si­ves on all of the tanks, effecti­ve­ly incre­a­sing the damage tanks take by 10%. We think tanks will still feel power­ful after this chan­ge, and it will result in a more balan­ced gameplay expe­ri­en­ce for all players.

 Death Kni­ght

  • Blo­od
    • Blo­od For­ti­fi­cati­on no lon­ger redu­ces damage taken (was 10% damage reduction).

 Demon Hun­ter

  • Ven­ge­an­ce
    • Demo­nic Wards Rank 1 and Rank 2 pas­si­ves have been remo­ved, redu­cing Demo­nic Wards total damage reducti­on to 10% (was 20% damage reduction).

 Dru­id

  • Guar­di­an
    • Ursi­ne Adept no lon­ger redu­ces damage taken (was 10% damage reduction).

 Monk

  • Brew­mas­ter
    • Brewmaster’s Balan­ce no lon­ger redu­ces damage taken (was 10% damage reduction)

 Pala­din

  • Pro­tecti­on
    • Aegis of Light no lon­ger redu­ces damage taken (was 10% damage reduction).

 Warri­or

  • Pro­tecti­on
    • Van­gu­ard no lon­ger redu­ces damage taken (was 5% damage reduction).
    • Defensi­ve Stan­ce now redu­ces damage taken by 15% (was 20%). Damage reducti­on rema­ins unchan­ged at 10% effecti­ve­ness in PVP.

Damage Spe­ci­a­li­zati­ons

A num­ber of chan­ges below are tar­ge­ted at redu­cing the pas­si­ve hea­ling pro­vi­ded to seve­ral DPS specs. Whi­le some amount of pas­si­ve hea­ling can be a perk for some spe­ci­a­li­zati­ons, we think these par­ticu­lar abi­li­ties are pro­vi­ding too much bene­fit, par­ticu­lar­ly com­pa­red to more acti­ve options.

 Demon Hun­ter

  • The Hunt now heals for 10%/20% (as Havoc/Vengeance) of damage dealt to the mar­ked tar­get for 20 sec (was 25%/50% for 30 seconds).
  • Charred Warbla­des now heals for 3% of Fire damage dealt (was 5%).
  • Fixed an issue that unin­ten­ti­o­nally per­mit­ted Fod­der to the Flame’s heal effect to crit.
  • Havoc
    • Essen­ce Bre­ak damage redu­ced by 8%.

 Priest

  • Sha­dow
    • Vam­pi­ric Touch hea­ling redu­ced to 30% of damage dealt (was 50%).
    • Devou­ring Pla­gue hea­ling redu­ced to 30% of damage dealt (was 50%).

 Rogue

  • Leeching Poison’s leech bonus redu­ced to 5% (was 10%).
  • Assas­si­nati­on
    • Poi­son Bomb’s chan­ce to tri­g­ger redu­ced to 4/8% per com­bo point (was 5/10%).
  • Outlaw
    • Dispatch damage incre­a­sed by 5%.
    • Pis­tol Shot damage redu­ced by 6%.
  • Subt­le­ty
    • Black Pow­der damage redu­ced by 5%.
    • Fixed a bug that caused Secret Tech­nique to inter­act incorrect­ly with Cold Blood.

 War­lock

  • Fel Syner­gy now causes Soul Leech to heal you for 15% of the absorp­ti­on it grants (was 25%).
  • Soul Leech now grants shields up to 5% of maxi­mum heal­th (was 10%).
  • Demon Skin now incre­a­ses Soul Leech’s absorp­ti­on up to 10% of maxi­mum heal­th (was 15%).

 Warri­or

  • Fury
    • Gushing Wound damage and hea­ling redu­ced by 10%.
    • Blo­od­thirst damage incre­a­sed by 1%.
    • Blo­od­bath damage incre­a­sed by 1%. 
      • Deve­lo­pers’ notes: Blo­od­thirst and Blo­od­bath damage has been incre­a­sed to com­pensa­te for the Gushing Wound damage reduction.

Pla­yer ver­sus Player

In addi­ti­on to the abo­ve game-wide Tank chan­ges, we felt that cer­ta­in tank spe­ci­a­li­zati­ons have been over per­for­ming in PvP. Alon­g­si­de this, the­re were seve­ral DPS spe­ci­a­li­zati­ons that had self-hea­ling higher than we were com­for­table with. Most of the lis­ted chan­ges lis­ted below are meant to make adjust­ments to add­ress these concerns.

 Demon Hun­ter

Deve­lo­pers’ notes: With the new talent tre­es, Demon Hun­ter Sigils have beco­me stron­ger than we’d like in PvP, spe­ci­fi­cally the durati­on Sigil of Mise­ry, so we are tar­ge­ting talents that were con­tri­bu­ting to that. Addi­ti­o­nally, Demon Hun­ters’ damage in PvP is higher than we have been com­for­table with so we are redu­cing the damage from Essen­ce Bre­ak, in addi­ti­on to last week’s reducti­on for The Hunt.

  • Sigil of Mise­ry PvP durati­on redu­ced to 4 seconds (was 5 seconds).
  • Con­cen­t­ra­ted Sigils durati­on incre­a­se value redu­ced by 50% in PvP combat.
  • Pre­ci­se Sigils durati­on incre­a­se value redu­ced by 50% in PvP combat.
  • Exten­ded Sigils durati­on incre­a­se value redu­ced by 50% in PvP combat. 
    • Deve­lo­pers’ notes: In order to dis­play correct PvP valu­es, the tool­tip for Exten­ded Sigils will be chan­ged in a futu­re update.
  • Fod­der to the Fla­me heal effect redu­ced by 40% in PvP combat.
  • Havoc
    • Con­su­me Soul heal effect when con­su­ming a Demon Soul redu­ced by 60% in PvP combat.
    • Essen­ce Bre­ak damage redu­ced by 20% in PvP combat.

 Death Kni­ght

  • Blo­od
    • Blo­od for Blo­od incre­a­ses the damage of Heart Stri­ke by 30% (was 60%).
    • Shat­te­ring Bone damage redu­ced by 25% in PvP combat.

 Dru­id

  • Guar­di­an
    • Moon­fi­re damage redu­ced by 20% for Guar­di­an Dru­ids in PvP combat.
    • Thra­sh damage redu­ced by 20% for Guar­di­an Dru­ids in PvP combat.
    • Bram­bles damage redu­ced by 50% in PvP combat.
    • Rage of the Sle­e­per reflect damage redu­ced by 50% in PvP combat.
    • After the Wil­d­fi­re hea­ling redu­ced by 40% in PvP combat.
    • Shar­pe­ned Cla­ws incre­a­ses the damage of Thra­sh and Swi­pe by 10% (was 25%) in PvP combat.
    • Too­th and Claw incre­a­ses the damage of Maul by 20% (was 40%) in PvP combat .

 Pala­din

  • Pro­tecti­on
    • Word of Glo­ry hea­ling redu­ced by 30% in PvP com­bat (Pro­tecti­on Pala­din only).
    • Light of the Titans hea­ling redu­ced by 40% in PvP combat.
    • Guar­di­an of the For­got­ten Que­en cool­down incre­a­sed to 5 minutes.

 Mage

  • Fire
    • Com­bus­ti­on can no lon­ger be dispelled. 
      • Deve­lo­pers’ notes: We feel that the coun­ter­play to Com­bus­ti­on, a major self-cast offensi­ve cool­down, did not feel appro­pri­a­te as it was easi­ly dispelled. We are hoping with this chan­ge that it will prompt more cre­a­ti­ve solu­ti­ons to coun­ter­play the abi­li­ty. We didn’t want to make this chan­ge pre­vi­ous­ly, due to balan­ce con­cerns, but now feel it is an appro­pri­a­te time to bring it in line with other major cooldowns.

 Rogue

  • Soo­thing Dark­ness heal effect redu­ced by 50% in PvP Combat.
  • Assas­si­nati­on
  • Hemo­to­xin (PvP Talent) hea­ling reducti­on effect redu­ced to 35% (was 40%).
  • Subt­le­ty
    • The Rot­ten damage bonus for Backstab and Sha­dowstri­ke redu­ced to 30% (was 50%) in PvP combat. 
      • Deve­lo­pers’ notes: Sha­dowstri­ke was hit­ting too hard, lea­ving mini­mum room for coun­ter­play for oppo­nents and taking too much damage in a sin­gle stun.

 Warri­or

  • Fury
    • Blo­od­thirst now res­to­res 2% of your heal­th in PvP com­bat (was 3%).
    • Slau­gh­ter­hou­se now decre­a­ses hea­ling taken by 3% per stack (was 5% per stack).
    • Slau­gh­ter­hou­se now stacks up to 12 times (was 8 times).
    • Slau­gh­ter­hou­se durati­on incre­a­sed to 9 seconds (was 6 seconds).
    • Slau­gh­ter­hou­se durati­on is no lon­ger refre­shed when adding stacks.
  • Pro­tecti­on
    • Shield Char­ge damage redu­ced by 25% in PvP combat.
    • Boo­ming Voice now incre­a­ses the damage you deal by 10% (was 20%) in PvP combat.

 

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